ShredEx
A third-person platforming and racing game about surviving Quad City as a delivery robot. I helped define the core loop and designed traversal, scoring, combo, and movement mechanics.
Vancouver Film School Game Design graduate2+ years of game and quality design experience
View ProjectsA third-person platforming and racing game about surviving Quad City as a delivery robot. I helped define the core loop and designed traversal, scoring, combo, and movement mechanics.
An arcade racing game about staying fast enough to survive the frozen planet of Diamys. I defined the Drive, Drift, Nitro loop and tuned the three-star scoring through public playtests.
A large-scale MMORPG with beast battling, farming, world creation, breeding, and progression. I designed 120 combat abilities, documented gameplay and economy features, and supported community test cycles.